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Posts Tagged ‘zeitgeist’

Zeitgeist Proceedings

Saturday, June 12th, 2010

As was announced yesterday Zeitgeist 0.4.0 is out. Time to celebrate!

I am quite confident that it’ll be an excellent component in the infrastructure behind the Unity file handling experience. There are some slight issues I want to resolve before I am in development nirvana, but my fellow Zeitgeist developers has already more or less agreed on their solutions so that is looking dandy :-)

Generally it feels great that we are so close to “feature completeness” with regards to what we mapped out at the Zeitgeist hackfest in Bolzano last year. The last major thing to land as I see it is the storage awareness that I blogged about a while ago. We still don’t have anyone being paid to hack on the core engine, so we’re not landing boatloads of code each day, but we are chugging along at a steady pace.

As I also hint in the linked announcement at the top, we have a series of announcements coming up for the various projects related to Zeitgeist – so stay tuned!

Unit tests I love thee

Wednesday, April 21st, 2010

Zeitgeist Storage Awareness

Sunday, January 17th, 2010

Totally not about Zeitgeist 0.3.1

Monday, January 11th, 2010

Zeitgeist 0.3.0

Tuesday, December 1st, 2009

What We Talk About When We Talk About Zeitgeist

Monday, November 16th, 2009

Zeitgeist Hackfest Reflections

Friday, November 13th, 2009

All My Bags Are Packed, I’m Ready to Go

Saturday, November 7th, 2009

Zeitgeist Status Update

Tuesday, November 3rd, 2009

Zeitgeist API Ramblings

Saturday, August 1st, 2009