Zeitgeist Proceedings
Saturday, June 12th, 2010As was announced yesterday Zeitgeist 0.4.0 is out. Time to celebrate!
I am quite confident that it’ll be an excellent component in the infrastructure behind the Unity file handling experience. There are some slight issues I want to resolve before I am in development nirvana, but my fellow Zeitgeist developers has already more or less agreed on their solutions so that is looking dandy
Generally it feels great that we are so close to “feature completeness” with regards to what we mapped out at the Zeitgeist hackfest in Bolzano last year. The last major thing to land as I see it is the storage awareness that I blogged about a while ago. We still don’t have anyone being paid to hack on the core engine, so we’re not landing boatloads of code each day, but we are chugging along at a steady pace.
As I also hint in the linked announcement at the top, we have a series of announcements coming up for the various projects related to Zeitgeist – so stay tuned!